Justin Roiland, co-creator of Rick and Morty, continues sharing his fondness for Nintendo in his new show, Solar Opposites

Nintendo forever and forever a hundred years!

飞艇群二维码平台Justin Roiland has openly talked about his appreciation for Nintendo on multiple occasions, and even paid tribute to Nintendo in Rick and Morty. Looks like Roiland still eager to spread that love for Nintendo with his new show, Solar Opposites. The above clip comes from the very first episode, and it brings back the old SEGA Vs. Nintendo battle.

UPDATE - Looks like I spoke too soon, as there's a second Nintendo reference in the first episode. I've included a screen grab below.

Switch eShop charts for May 8th, 2020

Animal Kingdom

飞艇群二维码平台Of course Animal Crossing: New Horizons is #1 again, but the real story here is Streets of Rage 4. After its launch week, the game is #1 on the download-only charts, and #2 overall! That's a seriously impressive stat, especially when you consider it came in above Minecraft, Mario Kart 8 Deluxe, and a litany of other first-party titles. Check out the top 20 for May 8th, 2020 below.

All Games

1. Animal Crossing: New Horizons
2. Streets of Rage 4
3. Minecraft
4. Mario Kart 8 Deluxe
5. Splatoon 2
6. Super Smash Bros. Ultimate
7. The Legend of Zelda: Breath of the Wild
8. Ding Dong XL
9. Overcooked! 2
10. Defunct
11. Super Mario Party
12. Pokemon Sword
13. Cuphead
14. Luigi's Mansion 3
15. Trials of Mana
16. New Super Mario Bros. U Deluxe
17. Celeste
18. Just Dance 2020
19. Quest for the Golden Duck
飞艇群二维码平台20. Super Mario Odyssey

Download-Only Games

1. Streets of Rage 4
2. Ding Dong XL
3. Defunct
4. Cuphead
5. Quest for the Golden Duck
6. Celeste
7. Human Fall Flat
8. Stardew Valley
9. Sushi Time!
10. Star Wars Jedi Knight: Jedi Academy
11. Final Fantasy VII
12. Untitled Goose Game
13. Party Treats
14. Okami HD
15. Street Basketball
16. Moto Rush GT
17. Deadly Premonition Origins
18. Bowling
19. Syberia 2
飞艇群二维码平台20. Pocket Mini Golf

An original Final Fantasy dev shares a really interesting explanation for the design of the White Mage's robe

Square-Enix, make this canon!

飞艇群二维码平台Koichi Ishii is currently the CEO and President of Grezzo, which has worked alongside Nintendo on multiple Zelda titles. Back in the day, Ishii was a part of the team at Squaresoft that birthed Final Fantasy. That means Ishii has some really interesting insight and thoughts on the series.

In another internal interview with Square-Enix, Ishii touches upon the design of the White Mage. He talks about the original costume in particular, and shares his own idea for what the red-and-white design represented. This is non a canon explanation, but I certainly wish it were!

One thing that really left an impression on me was when I saw the job character designs in FINAL FANTASY TACTICS - the white mage’s robe was portrayed as white cloth with thick red zig-zag triangle designs on it. I thought, “Could it be that everyone thinks that’s what the white mage looks like!?”

The image I had is that the red part of a white mage’s robe is embroidered from red threads imbued with magic when spun together, increasing the wearer’s magical power. The reasoning for the red threads being on the sleeves is that magic leaves the body through the hands and wrists, so that area is most effective. I was very particular about the lore that equipment like wands and amulets are used as a catalyst to turn natural power into magic, stimulating the user’s magic strength. That’s why I was adamant about never giving magic users iron equipment; if they use normal metals, their magic power will disperse so at least go with mythril ore...stuff like that.

Arcade Archives: MAGMAX - more gameplay

"MAGMAX" is a shooting game released by Nichibutsu in 1985. The player can power up by combining with the parts falling on the stage in order to defeat the Strange Mechanism Babylon. With 4 different stages, aboveground and underground stages not only vary in their appearance, but offer different ways to attack!

Check out the EU cover for LEGO Star Wars: The Skywalker Saga


飞艇群二维码平台Is LEGO Star Wars: The Skywalker Saga coming to Switch on Oct. 20th, 2020? We thought for sure it was, as a video on the official Star Wars YouTube channel mentioned it. Now that video has been deleted, so we don't know what to think! While we wait on a new confirmation of release date, at least we can enjoy the EU cover for the game.

Thanks to Sephiroth_FF for the heads up!

GoNintendo Thought: Why don't more games remind of where you were/what you were doing in-between play sessions?

Refresh my memory...

Writing this piece made me realize how old and lame I am. Oh well, I guess it happens to all of us. Hopefully my sentiment still resonates with a few people! As always, thanks for reading.


飞艇群二维码平台Video games have come a long way since they first burst onto the scene. The first video games were experiences that could show you everything they had to offer in 5 minutes, if not less. You had one screen, one objective, and that was about it. Sure, there were exceptions to the norm, but by and large, most games were simple "high score" affairs that could be easily understood by even the most uninformed player.

As the game industry ventured forth and hardware became more powerful, developers started to stretch the limits of what was possible. Games could be sprawling, scrolling adventures instead of single-screen affairs. Game stories went from non-existent to rivaling the amount of text found in novels. Players were given multiple objectives to tackle, along with plentiful side-quests. As technology was improved and developers learned more, the limits of gaming became nearly impossible to foresee.

Fast-forward to the industry today, and games are bigger and more involved than ever before. There are certainly games in today's age that can be played in a single sitting, but by and large, the vast majority of titles offer up hours upon hours of content. Gamers didn't want to pay $60 for a 3-hour game long ago, so developers started to cram in as much content as possible, and then tack on even more through paid DLC. It's very rare to have a game nowadays where there's not enough to do, and instead, its become about the player having enough time to do it all.

飞艇群二维码平台I remember cranking through games like none other back in my childhood. Outside of school and a few household chores, I had a ton of free time to do as I saw fit. If I wasn't hanging with friends, I was playing games. There simply weren't enough games to keep up with my insatiable appetite. Even games that offered multiple hours of content would be done and dusted in a week, and I was already looking for the next big thing. I honestly remember being frustrated with there not being enough games to rent!

Now as a 38-year-old man, I am on the complete opposite end of the spectrum. Free time is an all-time low, unfortunately. There's work and other obligations to take care of, and finding those free moments to play games is becoming harder and harder. Sadly, as much as I don't like to admit it, I sometimes lack the energy to play games as well. I absolutely love playing video games...probably more than ever, but sometimes the day is so long and you're so spent at the end of it that taking a nap/going to bed is an option too good to pass up.

飞艇群二维码平台I know I'm in the same boat as millions upon millions of people. There are more gamers than ever before, but so many of us lack the time/energy to really sink our teeth into an experience. Sometimes we get an hour or two during the week to play something, and then we have to hope that next week we can squeeze in another session or two. I've felt that motivation countless times. I'll think about getting through the work week just so I can have a few more hours to sit down and play a game.

If I do get to hop back into a game a few days after playing it, I consider myself extremely lucky. Sometimes it's a week or two before I can dive in again, which leads to the big problem. I can't tell you how many times I've finally found a moment or two to return to a game, and once I fire it up, I realize I have no idea what I'm doing. In a matter of days, I've completely lost all clue as to what's going on, and I'm left with very little to figure out my path ahead.

I used to hear older family members talking about this when I was a kid, and I thought they were crazy. Uncles and aunts who would be playing a game/watching a TV show/reading a book, only to have something get in the way for a few days. They'd come back to it and find themselves unable to pick things back up. They'd lost the plot somewhere along the way, no matter how much they thought they could sneak back in. It just didn't make sense to me as a child, but nowadays I can see just how dumb I was!

There are some options you can turn to in the hopes of getting back into the game, but they're not perfect. If you find that you've forgotten a game's controls, you can usually head to an options menu and get back into the groove. If you've lost your path ahead on the next objective, or have no idea what you just completed, you might be in worse shape. Sure, you could hop online and look for a FAQ/guide to help jog your memory, but sometimes that's just not enough to do it. You'll read snippets and end up even more confused than you were when you sat down.

Game developers have had the ability to fix this for years now, yet it's something that is pretty much a rarity. Some developers have taken pity on those with little free time and bad memories by including elements that recap what you were last up to. While I know there are a handful of games out there that do this, the one that comes to mind most recently is Dragon Quest XI S. I cannot tell you how helpful that feature has been.

Every time you jump back into Dragon Quest XI S, the game will give you a recap on the major things you did last time you played. There's a ton of snippets the developers wrote to chronicle the player's journey, as all players will have to go through the same main story beats to get to the end point. With that in mind, Square-Enix was able to keep track of what you last did, and feed you a refresher when you got back to the game. In just a matter of minutes, you're back up to speed with what you did, where you need to go next, and why.

This feature is an absolutely godsend, and has saved my butt countless times. There were times I would play and have plans to jump back in the next night, but three weeks would pass before I'd get a chance. It didn't matter one bit though, as I knew that reminder would be there for me when I finally had another chance to play. These little reminders took away a big fear that comes with playing games nowadays. When I do have a chance to play, I worry that the next time I come back to the game, I'll be too lost to pick it up again. Dragon Quest XI S makes sure that's never the case.

飞艇群二维码平台I understand not all games can have this feature, but I'd think that the vast majority could implement some aspect of this reminder. Also, while I love the feature and would like it in all games, I believe it should be an option that can be turned on or off. There are players who have plenty of time and don't have to worry about losing their place. They don't need to be reminded of what was going on, and these features would just get in their way. Let the player turn these reminders off, but make sure the data is still kept track of in the background. That way if a player does end up needing a bit of help, they can just flip a virtual switch and have their recap ready.

飞艇群二维码平台With so many games aiming to be more inclusive nowadays (and rightfully so), I'm shocked that we haven't seen developers addressing this issue. Free time is always at a premium, and anything that'll help me remember what I was doing gives me more time to actually play the game. With how system updates work nowadays, sometimes you don't get to actually play a game until hours after you expected to. You hate to go through all that, get the game ready to go, and then waste even more time because you're drawing a blank on what's next in gameplay goals.

飞艇群二维码平台It really does seem like such a simple fix, and I can only hope this feature becomes more standard as time goes on. Video games can provide hundreds of hours of gameplay, along with so many different ways to play. Sometimes it's a bit too much to ask players to remember everything they did, keep all the characters in mind, recall complex controls, and dive back in without issues. A few helpful hints and reminders could go a very long way to easing players back in, and will also make sure they're not afraid to revisit after weeks have passed. It's a quality of life feature that's long overdue, and would no doubt be applauded by the majority if included.

...and yes, I know this post makes me sound like an old man!

Nintendo Minute - Switch Board Game Bonanza

Got a minute?

Nintendo Minute is never a minute! We’re back IRL playing some fun board games online with each other. We try out UNO and Risk and well… we’ll let you find out what happens when you watch the video. As always thanks so much for watching and we’ll see you next week!

Niantic testing lower level requirements for reviewing potential PokeStops

Don't stop me now!

Niantic has made a slight change to how reviewing Wayspots for PokeStops in Pokemon GO is handled. The company has announced that they're testing out lower level requirements to get in on the Wayfarer project.

飞艇群二维码平台As of today, Level 39 Pokemon GO trainers from select regions can now can access to the Wayfarer project to review Wayspots. Wayspots are real-life locations submitted to Niantic for PokeStop consideration. If the Wayspots make it through the review process with enough positive feedback, they'll eventually make their way to Pokemon GO players. You can find out more details about the program .

Check out the launch trailer for Fury Unleashed

Fury Unleashed is a combo-driven rougelite action platformer - each kill you score increases your combo. Hit certain thresholds and your damage resistance and healing powers will kick in! It's a game you can even beat in one, ultimate combo. Are you up for the task?

Ex-Retro Studios concept artist shares insight into the cancelled Sheik/Gerudo and Boo projects

Projects to never see the light of day

飞艇群二维码平台Earlier in the week, an online portfolio for ex-Retro Studios concept artist Sammy Hall was discovered. In that portfolio were pieces of concept art from two different Retro projects that were cancelled. One of them was a Zelda spin-off, and the other seemed to make Boos the star of the show. In an interview with IGN, Hall reveals a few more details about these projects.

飞艇群二维码平台According to Hall, both games came from ex-Retro leads Mark Pacini, Todd Keller and Kynan Pearson. These projects were "cancelled the week they went to create their other studios." As to why they were cancelled, there doesn't seem to be a definitive answer.

As for the projects themselves, we learn that the Zelda spin-off would have featured a male Sheikah in an action-JRPG. This game would take place in the dark timeline after Ocarina of Time, and as we previously discussed, you would travel across a ruined Hyrule while a Dark Gerudo tribe gives birth to a new form of Ganon. The game would have been an origin story for the Master Sword.

飞艇群二维码平台As for the Boo project, it appeared to have the working title of Haunt, and it was geared towards portables. Apparently the game would have been centered upon the idea of a Boo learning how to scare.

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